About #
In 2026, I’m building software across Godot game development, ERP customization, and cloud deployment, alongside open-source contributions.
Projects #
AnimeGodot #
An animation toolkit for Godot with a typed GDScript API, native Godot Tween integration, timelines, an editor dock, and FLIP-style layout transitions.
Yawc Godot #
A Rust-powered Godot GDExtension that provides a fully-featured WebSocket transport node for outbound connections and text messaging.
Private Project #
A private project in active development. Details are kept private cus licensed, key and stuff.
Odoo for ERP #
A customized Odoo 19 ERP with accounting and business modules, deployed on AWS with CDK, ARM64 EC2, ECR, encrypted storage, S3 backups, and a Cloudflare Tunnel. Basicly Slack for businesses without seat pricing and limits.
Lore in AWS #
Hands-on an AWS deployment for Lore, Epic Games’ next-generation, open-source version control system. Since Unreal Blueprint sucks on Git integration, Lore aims to provide a more robust and efficient solution for version control in game development, i tried deploying it with AWS stack based on the docs, its pretty expensive, i suggest just using single EC2 instance directly.
Open-Source Contributions #
- Fix no query system execution count issue #124: Fixed query-less ECS systems running once per matching archetype. They now execute once per timer tick, with runtime and step-debugger tests covering the behavior.
- Add Tween Layout #20: Contributed a FLIP-style layout transition system for Godot Controls, including documentation, tests, and fixes for reparenting, early root freeing, and z-order handling. Sadly i think it will come as Extension in the future(too bloated).
Technologies #
Godot, GDScript, and Rust. Odoo, AWS, Cloudflare.