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About
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In 2026, I’m building software across Godot game development, ERP customization, and cloud deployment, alongside open-source contributions.

Projects
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AnimeGodot
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An animation toolkit for Godot with a typed GDScript API, native Godot Tween integration, timelines, an editor dock, and FLIP-style layout transitions.

View AnimeGodot on GitHub

Yawc Godot
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A Rust-powered Godot GDExtension that provides a fully-featured WebSocket transport node for outbound connections and text messaging.

View Yawc Godot on GitHub

Private Project
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A private project in active development. Details are kept private cus licensed, key and stuff.

Odoo for ERP
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A customized Odoo 19 ERP with accounting and business modules, deployed on AWS with CDK, ARM64 EC2, ECR, encrypted storage, S3 backups, and a Cloudflare Tunnel. Basicly Slack for businesses without seat pricing and limits.

Lore in AWS
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Hands-on an AWS deployment for Lore, Epic Games’ next-generation, open-source version control system. Since Unreal Blueprint sucks on Git integration, Lore aims to provide a more robust and efficient solution for version control in game development, i tried deploying it with AWS stack based on the docs, its pretty expensive, i suggest just using single EC2 instance directly.

Open-Source Contributions
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  • Fix no query system execution count issue #124: Fixed query-less ECS systems running once per matching archetype. They now execute once per timer tick, with runtime and step-debugger tests covering the behavior.
  • Add Tween Layout #20: Contributed a FLIP-style layout transition system for Godot Controls, including documentation, tests, and fixes for reparenting, early root freeing, and z-order handling. Sadly i think it will come as Extension in the future(too bloated).

Technologies
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Godot, GDScript, and Rust. Odoo, AWS, Cloudflare.

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